One-of-a-kind, one-in-a-million, one-trick-pony, one-man-band independent developer with lots of passion for everything games. Pixel pusher. Color commander. Bit bender. Sound shaper. Coffee connoisseur.
About Pixel ProphecyPixel Prophecy was officially founded in early 2015 by Phil Strahl who had no prior computer science experience (apart from a 101 course in C++ in 2003) and who likes to refer to himself in third person and/or pluralis majestatis because of delusions of grandeur and competence.
Pixel Prophecy’s games have a knack for polish and detail at various levels. It's that pixel that gives the character their signature silhouette; it’s the self-explanatory line of code that makes stepping through the data hierarchy easier, it’s the hearty "oomph" in the background music’s snare drum that evokes a bit of nostalgia. It’s the prophecy of games crafted with no less than 100% heart and passion.
Pixel Prophecy strives for a strong and respectful exchange with our players and in ethical game design, enjoyable games for everybody regardless of who they are, where they come from or the places they might be going.
In other words, Pixel Prophecy likes pretentious marketing phrases in the hopes of conveying the fervor and devotion that go into our games.